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Robotics

Robotics here is learned by building. Children aged 4–12 assemble models with gears and motors, and students in grades IX–XII program VEX robots in C++, in partnership with ASR. Alongside robotics, pupils learn to use artificial intelligence responsibly, to stay safe online and the digital skills of ICT.

ASR, Albanian STEM Robotic

In partnership with ASR, Albanian STEM Robotic

  • 6levels in the ASR pathway
  • 4–25years old, from play to competition
  • 4technology platforms

Platforms

From our classroom

Robotics in our lessons

Videos and photos from the robotics lesson: pupils build, program and test their models. Click to see them larger.

9 videos

The course at school

Two roads into robotics

Students learn by building: they assemble mechanisms, program them and test until they work. The course runs in partnership with ASR – Robotics Institute.

From ASR's film: pupils building and programming VEX robots.
From ASR's film: pupils building and programming VEX robots.

Ages 4–12

Brick robotics

Brick models with gears and motors. Children grasp science through play and build mechanisms that move.

  1. Build
  2. Test
  3. Improve

Grades IX–XII

VEX Robotics and C++

Robots with sensors and motors, programmed in C++. Students work in teams, from an idea to a robot that completes a task.

  1. Design
  2. Code
  3. Test

For high-school students

  • Free every day
  • Transport included
  • Pool in summer
  • Hands-on projects

What they develop

  • Logical thinking
  • Problem solving
  • Programming
  • Mechanics and sensors
  • Teamwork
  • Creativity
Registration+355 69 453 7002

In partnership with ASR

ASR: Albanian STEM Robotic

Engineering the Future.

ASR builds a complete path from curiosity to competence: robotics, programming, artificial intelligence, cyber security and humanoid robotics, with real projects, labs and challenges.

The VEX robotics course at our school runs in partnership with ASR.

  1. LearnKnowledge pathways
  2. BuildHands-on engineering
  3. CodeSoftware and logic
  4. CompetePerformance and teamwork

Fields

  • Robotics
  • AI / GenAI
  • Cyber security
  • Humanoid robotics
  • STEM Labs

The ASR pathway

A programme that grows with the pupil.

From the first mechanisms and basic logic to coding, competitions, AI and advanced automation.

  1. 4–6 years

    ASR Discover

    Logic, sequences, stories and screen-free robotics to spark curiosity about technology. Children work with playful activities, simple models and their first steps in algorithmic thinking, coordination and working together in a group.

    • VEX 123
    • Play-based
    • Logic
  2. 6–10 years

    ASR Build

    STEM, mechanisms, building, teamwork and testing through hands-on projects. This level introduces pupils to force, motion, gears, structures and problem solving through projects that are built and tested for real.

    • VEX GO
    • Engineering
    • Teamwork
  3. 9–14 years

    ASR Code & Robot

    Sensors, algorithms, Blocks and Python, and challenges that link the code to how the robot behaves. Pupils move from basic commands to conditions, loops, debugging and improving performance on real tasks.

    • VEX IQ / AIM
    • Python
    • Sensors
  4. 11–18 years

    ASR Compete

    Engineering notebook, autonomous runs, driver skills, strategy and teamwork in a competition format. The programme is built as a full competition experience, where roles, discipline, technical documentation and decisions under pressure become part of how the pupil grows.

    • VEX IQ / V5
    • Competition
    • Leadership
  5. 13–25 years

    ASR AI Create

    Generative AI, no-code apps, animation, 3D and data: from the prompt to a product worth presenting. The work is practical making: content, prototypes, small apps, visual presentations and the ethical use of AI in education.

    • Eden-Well
    • GenAI
    • Creative Tech
  6. 14+ years

    ASR Advanced / CTE

    Automation, workcells, humanoid robotics, embedded systems and skills tied to industry. This level is for the most advanced pupils who want to move from educational robotics to more professional systems and scenarios close to industry.

    • VEX CTE
    • Booster
    • Automation

How the programmes run

Programmes can run as term courses, after-school clubs, labs within the timetable, camps, intensive workshops or competition teams. This lets ASR fit both institutions and individual pupils.

What the pupil produces

Every learning cycle produces something concrete: a physical model, working code, a test, a technical notebook, a presentation, a small app or a public demonstration. That makes progress visible and documented.

Moving to the next level

The path is progressive. A pupil moves to more advanced modules after showing participation, technical understanding, maturity in project work and the ability to collaborate. Institutions can build this into a plan over several years.

The technology ecosystem

An architecture for learning, not just a collection of technologies.

ASR connects educational robotics, creative AI, cyber security and humanoid platforms in one structured path for pupils, educators and institutions.

  • Robotics and coding

    VEX Robotics

    Educational robotics from the first levels to advanced systems, with VEXcode, STEM Labs and practical challenges.

    • Blocks, Python and C++
    • STEM Labs and engineering
    • Clubs and competitions
  • Humanoid and embodied AI

    Booster Robotics

    The step from coding educational robots to humanoids, simulation, SDKs and experiments with embodied AI.

    • Humanoid development
    • SDK, ROS2 and open source
    • From simulation to the real robot
  • AI and creative technology

    Eden-Well

    Hands-on IT and generative AI workshops that turn an idea into a project: animation, apps, web, data and digital creativity.

    • Generative AI
    • No-code apps and websites
    • 3D, animation and data
  • Cyber security and networks

    CYBER.ORG

    A curriculum reference for cyber security from kindergarten to year 12, focused on computer systems, digital citizenship and safety.

    • Cyber literacy
    • Networks and digital citizenship
    • Security foundations

How we learn

The pupil is not a spectator. The pupil builds.

The ASR method turns every cycle into visible proof of progress: a model, a program, a solution, a demonstration or a presentation.

  1. DiscoverAsk, observe, understand
  2. BuildMake a physical model
  3. CodeGive it logic and behaviour
  4. TestMeasure, try, debug
  5. ImproveRedesign, optimise
  6. PresentExplain the result
  • Learning by doing
  • Project-based learning
  • Spiral progression
  • Teamwork
  • Reflection and evidence

How ASR works

One system from application to measurable progress.

ASR does not work as an isolated course. It organises enrolment, placement, hands-on learning, project evidence, reporting and the move to more advanced levels.

  1. Application and profile

    The institution or the pupil applies with basic details. Age, level, goals, technical capacity and area of interest are identified.

  2. Assessment and programme

    ASR recommends the best-fitting line: robotics, coding, AI, cyber security, humanoid robotics or a modular combination.

  3. Onboarding and organisation

    Groups, timetable, educator, equipment, lab rules and the goals of the learning cycle are set.

  4. Learning through projects

    Every module moves from concept to building, coding, testing and improving. The pupil produces concrete evidence of learning.

  5. Evidence and progress

    Attendance, projects, competences, feedback and results are recorded. This builds a clear portfolio for the pupil and the institution.

  6. Report and next level

    At the end of the cycle a progress summary is prepared and the next step is recommended: a new module, a more advanced level, a competition team or a special project.

For schools and universities

Not just equipment. A system for putting it to work.

ASR can structure the lab, the programme, educator training and the way progress is recorded.

  • Programme and curriculum

    A pathway by age group, learning objectives, projects, assessment rubrics and classroom materials.

  • Lab and equipment

    Setting up the lab, robotics, AI and technical tools to suit the institution's capacity and level.

  • Educator training

    Onboarding, practice, classroom management, safety, teaching workflow and professional development.

  • Clubs and competitions

    Team structure, roles, engineering notebook, events, demo days and challenges that raise motivation.

  • Progress reporting

    A project portfolio, attendance, competences, feedback and evidence that the school and the parent can understand.

  • Support and growth

    Standards, programme upkeep, updated materials and a gradual rise in the technical level.

For institutions

A manageable rollout. ASR can structure the programme, the lab, groups, educator training, the calendar, reporting and activities. The institution sees participation, progress and results clearly.

For the pupil

A personal path of growth. The pupil enrols individually, is placed by age and level, works on practical projects and builds a portfolio. Progress is used to choose the next module or challenge.

Competences

The result is not only a robot that moves.

It is a more structured way to think, create, collaborate and present solutions.

The information on ASR programmes comes from ASR's official site: asr.edu.al

  • STEM
  • Logic
  • Coding
  • Engineering design
  • Collaboration
  • Creativity
  • Cyber literacy
  • AI literacy
  • Presenting
  • Problem solving

Technology in class

Alongside robotics

Artificial intelligence

How machines learn from data and how to use AI responsibly.

The artificial intelligence curriculum explains with simple examples how machines recognise images, sound and text.

Students try age-appropriate tools, learn to check answers and discuss the fair use of AI in learning.

Cyber security

Safe behaviour online: passwords, privacy and scams.

Students learn to create strong passwords, protect personal data and recognise scam messages.

Older students learn how networks work and how systems are protected from attacks.

ICT

Digital skills for learning: writing, presentations, spreadsheets and basic coding.

In ICT lessons students use the computer to write, calculate and present their work.

Step by step they move on to programming logic, which prepares them for robotics and science subjects.

Ready to build the first robot?

Call or write to us. We will tell you the groups, the times and how to enrol in robotics.